Sonic Crackers — 32X null — NTSC-U
32X · 1994–1996
Archive · 2 screens

Sonic Crackers

32X · · NTSC-U · Platform

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €161 · 25 titles
        vs. era cohort
        Same console, year ±2
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        onic Crackers is an early prototype build of the game Knuckles' Chaotix, incorporating many of the elements that would appear in the final game. Its name comes from a peculiar, and clearly quickly made, ASCII-art title screen. Sonic Crackers is thought to be an engine test, composed of various different game engines, which are swapped out using RAM coding. The game features Sonic and Tails, who, in the main demonstration of its link to Knuckles' Chaotix, are held together by rings that they carry and that are joined by an elastic force. Also, Sonic can pick up Tails and throw him upwards, to make it easier to reach higher platforms. The stages and music are also similar to those in Chaotix. There are no sound effects at all during gameplay. There are no badniks to be found, however there are spikes, and you lose rings when hitting them (even though you have none).

        UnknownPlatform
        Gallery · 1 image · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        Sonic Studium

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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