Welcome to GameCube World!! — GameCube 2001 — NTSC-U
GAMECUBE · 2001–2007
Archive · 9 screens

Welcome to GameCube World!!

GameCube · 2001 · NTSC-U · Simulator

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €62 · 272 titles
        vs. era cohort
        Same console, year ±2
        -100%below cohort median
        Cohort median €60 · 271 titles
        vs. publisher cohort
        Same console + publisher
        -100%below cohort median
        Cohort median €126 · 117 titles
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        elcome to GameCube World!! (also known by the informal name Peach's Castle) is a tech demo for Nintendo GameCube. In 2001, Nintendo sent various developers an interactive Tech Demo in order to show them the graphical capabilities of their new console as part of the Nintendo GameCube Software Development Kit. In this demo, the player controls a red arrow that can go through various places in Peach's Castle from Super Mario 64. In different rooms it shows different graphical effects, which includes the following: large textures, bumps and shadows, anti-aliasing, local lighting, projection textures, environment mapping, and maximum polygons. The castle is referred to in the game as Peach Castel (castel is an old French word for castle).

        NintendoNintendo Entertainment Analysis & Development2001Simulator
        Gallery · 8 images · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        Welcome to GameCube World · Welcome to GameCube World · Welcome to GameCube World · Peach's Castle · Welcome to GameCube World · NDDEMO

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

        Spotted a variant we missed, a print signal we overlooked, or an authentication trap collectors should know about? Contributing a photo or correction earns points toward store credit.

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