J.League Jikkyou Winning Eleven 2001 — PS1 2001 — NTSC-U
PS1 · 1994–2003
Archive · 2 screens

J.League Jikkyou Winning Eleven 2001

PS1 · 2001 · NTSC-U · Sport

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
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Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €50 · 347 titles
        vs. era cohort
        Same console, year ±2
        -100%below cohort median
        Cohort median €51 · 329 titles
        vs. publisher cohort
        Same console + publisher
        Only 1 title in cohort — below the four-title threshold for a stable median.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        .League Jikkyō Winning Eleven 2001 (known as World Soccer Winning Eleven 4) is a sports video game developed by Konami for the PlayStation exclusively in Japan in June 2001. It is an addition to the Winning Eleven J-League series, and the successor to the J.League Winning Eleven 2000. The game only features club teams (no national teams) and teams from both tiers of the J. League totalling 28 teams. The game also features seven foreign teams from the European football leagues. The game uses the Winning Eleven 2000 engine.

        Konami Computer Entertainment Sapporo2001Sport
        Gallery · 1 image · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        World Soccer: Winning Eleven 4

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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