here are a total of 12 different full games to play in the main mode of Sega Superstars: Sonic the Hedgehog – As Sonic runs down a round tunnel, he follows the position of the player's hand. Using this method, the aim of the game is to gather rings and Chaos Emeralds in order to obtain the highest score at the end of the game. It is much like the Special Stage on Sonic the Hedgehog 2, Sonic Heroes, and especially Sonic Rush. Samba de Amigo – Players choose a song, and then must hit 6 different targets around the screen as the 'beat balls' reach them in time with the music. Posing with hands over 2 of the targets, or holding one position until a trail of beat balls is complete, may also be required from the player. ChuChu Rocket! – Movement over a certain target on the screen will cause a bridge to raise, which the chu-chus then follow to the goal. The bridge also must be dropped at certain moments to prevent KapuKapus from destroying the score. Puyo Pop Fever – Differently colored puyos will fall from the top of the screen, and the player's body must be positioned to guide them into the corresponding pots and allow bombs to topple off the bottom of the screen. Crazy Taxi – Large movements and loud sounds must be undertaken to stop the Crazy Taxi and complete the level. Super Monkey Ball – The player must move their arms into different positions in order to guide the monkey ball around obstacles and towards the goal, picking up as many bananas as possible along the way. NiGHTS Into Dreams – NiGHTS must be controlled and navigated through rings, collecting chips along the way, by raising your arms into a 'flying' position and adjusting them along the way. House of the Dead – A multitude of different zombies must be attacked and defeated by hitting them. Innocent people who occasionally appear must also be avoided. Virtua Striker – As footballs drop from the top of the screen, the aim is to head them into differently colored and scored balloons on the opposite side of the screen in order to obtain the highest score. Virtua Fighter – Standing to one side, players kick and punch the corresponding attack prompts on the screen in order to defeat the opponent. Block and counter prompts also appear, and must be reacted to accordingly. Space Channel 5 – Different dance move combination must be remembered when shown by the Morolians, and then repeated in time to the music by hitting six different buttons on the screen. Billy Hatcher and the Giant Egg – By waving their hands over two different targets, players must move Billy and the egg around, and crush enemies and collect fruits along the way to the goal.

Sega Superstars
PS2 · 2004 · NTSC-U · Sport
Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.
Live listings
Active tier · Sealed. Aggregated from eBay US. Refreshes every 6 hours.
What it's actually worth
The three-tier spread, verified comparable sales, and where this title sits inside its cohort. Live snapshot lives above in Pulse; this is the time-and-context layer.
The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.
No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.
No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.
No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.
Why collectors care
The cultural context, the production lineage, the place this artifact holds in its console's history.
- First print documented
- No
- UPC
- 010086630602
- Release date
- 2004-11-03
Is what you're holding real
Documented variants, identifying marks, and the print-vs-reprint discriminator. Pick a variant to focus the walkthrough; the Companion can talk you through your own copy.
Production reference
No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.
Production reference
No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.
No documented marks for this tier yet.
No documented marks for this tier yet.
No documented marks for this tier yet.
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How contributions work→Where else this lives
Five cuts of what surrounds this title — switch the axis to drill into the same-console catalog, the series, the era, the publisher, or ask the Companion for a personal recommendation.



















