Gekioh: Shooting King — PSP 1999 — NTSC-U
PSP · 2004–2014
Archive · 6 screens

Gekioh: Shooting King

PSP · 1999 · NTSC-U · Shooter

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
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Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €29 · 361 titles
        vs. era cohort
        Same console, year ±2
        Only 3 titles in cohort — below the four-title threshold for a stable median.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        -100%below cohort median
        Cohort median €34 · 10 titles
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        ekioh is an enhanced port of Shienryu. This release adds the following game modes: - Pocket Mode: imitates PocketStation graphics, with deliberately primitive visuals consisting of heart-shaped enemies and blocky ships. - Comical Mode: music and sound effects are replaced by laughter and applause (when the player reaches a high score). - Stingy Mode: the player has only one life and no continues; only two levels are playable. - No Mercy Mode: a harder difficulty level. - Slow Mode: darker graphics and sound effects reminiscent of horror themes (e.g. enemy and player-controlled ships scream when destroyed). All sprites on screen move slower, but the amount of bullets fired by enemies is increased. - Ancient Mode: the screen has a yellow tinge and displays "cracks"; music is changed to reflect a "retro" setting. Natsume's vertical scrolling shooter Gekioh: Shooting King offers nine arcade-style modes of nonstop action in a futuristic setting featuring giant mechs, laser-firing, bomb-dropping airships. Environments are filled with power-ups, explosions, and destructive mayhem. Players wield an arsenal consisting of a devastating Vulcan cannon, electrically charged lightning attacks, and missiles capable of decimating ground tanks and flying squadrons. Power-ups include increases in speed, power, shields, bombs, and point bonuses, with the primary weapon changing depending on the last red (cannon), blue (lightning), or yellow (missile) disk picked up. Gekioh: Shooting King features three main levels of difficulty: Geki Mode (normal fire rate), Easy Mode (enemies have half the rate of normal fire and collisions aren't always fatal), and Hard Mode (double firing rate and stacked odds). Six bonus modes are available from the beginning of the game (no unlocking required) and offer diversity in gameplay. Modes include Comical (damage accompanied by a laugh track), Stingy (one aircraft and one special weapon), No Mercy (unerring enemy fire), Slow (slow enemy fire but rate-multiplied), Ancient (bleached out color to eliminate power-up recognition), and Pocket (block-shaped symbols in basic form).

        Natsume Inc.Warashi1999Shooter
        Gallery · 9 images · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        Arcade Hits: Shienryu · Geki-Oh: ShienRyu · Geki Ou: ShienRyu · 撃王 ~紫炎龍~

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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