Pop Flamer — SG-1000 1983 — NTSC-U
SG-1000 · 1983–1985
Archive · 4 screens

Pop Flamer

SG-1000 · 1983 · NTSC-U · Arcade

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. era cohort
        Same console, year ±2
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        perate POP FLAMER with lever to crush ballons avoiding or burning up monsters. Be careful! If hit by electro-shock wave emmited by HARADON, POP FLAMER will be paralyzed for a while. Flaming distance comes to be shorter gradually. Replenish fuel supply by crushing balloons. Throw flame to exterminate frogs if blocked by them. Get POWER DRINK to change to SUPER MOUSE and swallow monsters nearby. POP FLAMER disappears if touched by monsters.

        John Sands ElectronicsJaleco1983Arcade
        Gallery · 3 images · click to expand
        Hardware specimen
        First print documented
        No

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

        Spotted a variant we missed, a print signal we overlooked, or an authentication trap collectors should know about? Contributing a photo or correction earns points toward store credit.

        How contributions work
        Argo is thinking…

        Where else this lives

        Same consoleSame seriesSame eraSame publisher
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        HANGTABD · TITLE PAGE · SG-1000