Transformers: Mystery of Comvoy — Wii 1985 — NTSC-U
WII · 2006–2013
Archive · 4 screens

Transformers: Mystery of Comvoy

Wii · 1985 · NTSC-U · Shooter

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €24 · 222 titles
        vs. era cohort
        Same console, year ±2
        Only 1 title in cohort — below the four-title threshold for a stable median.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        ransformers: Comvoy no Nazo is a 2D side-scrolling action platformer developed by ISCO and published by TAKARA for the Nintendo Entertainment System (in Japan only) on Decmber 5, 1986. Set in the first-generation Transformers universe, players control Autobot Ultra Magnus as he storms through various Decepticon strongholds to find the whereabouts of Autobot leader Convoy (known worldwide as Optimus Prime). Convoy no Nazo consists of nine stages, each ending in a boss battle. Players can move and shoot as well as transform into a more maneuverable vehicle mode. The game is so difficult, most players do not usually pass the first stage. The 9th stage is a maze which, if not completed in precisely the right way, will infinitely loop. Warp Zones can be found by locating Bumblebee in some levels.

        TakaraISCO1985Shooter
        Gallery · 3 images · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        戦え! 超ロボット生命体トランスフォーマー コンボイの謎 · Transformers: Mystery of Convoy · Transformers: Convoy no Nazo · Transformers: Comvoy no Nazo

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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