our objective is to gather gold that is scattered on the brick platforms, which are connected by ladders. You are chased by robots (cyborgs) that end your character's life if they catch him, though you can stand on their heads. Your main weapon is the ability to dig both to the left and right of your character. The holes you dig are only temporary and fill themselves in. A robot that falls into one of your holes will be destroyed if the hole fills in before it can escape. Your character can also suffer this same fate, ending his life. Destroyed robots are replaced with new ones that appear from the top of the screen. The robots can also carry gold which they drop if they fall into a hole. The robot's movements are dependent on yours, and a significant facet of the game play is figuring out how to use the robot's movements to your advantage in clearing a stage. Besides bricks and ladders, levels also consist of blocks (which can't be dug into), rope (to traverse platform chasms) and crumbling bricks (which you fall through). Once all gold has been retrieved a missing segment of ladder will appear allowing your character to escape to the next level. Some levels contain keys and doors which provide an alternate way to leave a level.

Hyper Lode Runner
Game Boy · 1989 · NTSC-U · Platform
Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.
Live listings
Active tier · Loose. Aggregated from eBay US. Refreshes every 6 hours.
What it's actually worth
The three-tier spread, verified comparable sales, and where this title sits inside its cohort. Live snapshot lives above in Pulse; this is the time-and-context layer.
The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.
No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.
No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.
No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.
Why collectors care
The cultural context, the production lineage, the place this artifact holds in its console's history.
- First print documented
- No
- UPC
- 045557085001
- Release date
- 1990-02-01
- Regional / language names
- Hyper Lode Runner: The Labyrinth of Doom
Is what you're holding real
Documented variants, identifying marks, and the print-vs-reprint discriminator. Pick a variant to focus the walkthrough; the Companion can talk you through your own copy.
Production reference
No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.
Production reference
No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.
No documented marks for this tier yet.
No documented marks for this tier yet.
No documented marks for this tier yet.
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How contributions work→Where else this lives
Five cuts of what surrounds this title — switch the axis to drill into the same-console catalog, the series, the era, the publisher, or ask the Companion for a personal recommendation.


















