South Park — N64 2000 — NTSC-U
N64 · 1996–2002
Archive · 6 screens

South Park

N64 · 2000 · NTSC-U · Shooter

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
€221.34–€808.81
editorial band
Recent
€808.81
no verified comp
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Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

€100
Sealed€808.81
Complete in Box€64.39
Loose€22.99
Premium structure
Sealed vs CIB12.6×
CIB vs Loose2.8×
Sealed vs Loose35.2×
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        +42%above cohort median
        Cohort median €156 · 214 titles
        vs. era cohort
        Same console, year ±2
        +42%above cohort median
        Cohort median €156 · 230 titles
        vs. publisher cohort
        Same console + publisher
        +16%above cohort median
        Cohort median €191 · 13 titles
        Sealed · price history
        €809 0% since 7 Jun
        €809€8097 Jun
        Argo is thinking…

        Why collectors care

        ingle player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.

        GradienteAppaloosa Interactive2000Shooter
        Gallery · 5 images · click to expand
        Hardware specimen
        First print documented
        No
        UPC
        021481641735
        Release date
        1998-12-12

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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