Ucchan Nanchan no Honoo no Challenger: Denryuu Iraira Bou — N64 1997 — NTSC-U
N64 · 1996–2002
Archive · 5 screens

Ucchan Nanchan no Honoo no Challenger: Denryuu Iraira Bou

N64 · 1997 · NTSC-U · Arcade

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €156 · 214 titles
        vs. era cohort
        Same console, year ±2
        -100%below cohort median
        Cohort median €144 · 234 titles
        vs. publisher cohort
        Same console + publisher
        -100%below cohort median
        Cohort median €253 · 8 titles
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        cchannanchan no Honoo no Challenger: Denryuu Iraira Bou follows the same playing principle as the mechanical wire loop game. In this variant, the player has to guide a ball through six courses which basically consist of narrow ways with curves and obstacles. Later levels introduce moving obstacles and parts in which the screen slightly tilts. The player is not allowed to touch anything and has to solve the course within a time limit. This all is commentated by an enthusiastic announcer. Multiplayer is a simple split-screen race.

        Hudson SoftYuke's1997Arcade
        Gallery · 4 images · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        Fire Electric Pen

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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