Cyberball — NES 2000 — NTSC-U
NES · 1985–1995
Archive · 4 screens

Cyberball

NES · 2000 · NTSC-U · Sport

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
€230–€619.4
editorial band
Recent
€619.4
no verified comp
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Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

€100
Sealed€619.4
Complete in Box€57.48
Loose€15.7
Premium structure
Sealed vs CIB10.8×
CIB vs Loose3.7×
Sealed vs Loose39.5×
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -0%at cohort median
        Cohort median €230 · 192 titles
        vs. era cohort
        Same console, year ±2
        Only 2 titles in cohort — below the four-title threshold for a stable median.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        +18%above cohort median
        Cohort median €195 · 20 titles
        Sealed · price history
        €619 0% since 7 Jun
        €619€6197 Jun
        Argo is thinking…

        Why collectors care

        yberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.

        JalecoAtari Games2000Sport
        Gallery · 3 images · click to expand
        Hardware specimen
        First print documented
        No
        UPC
        032264900215
        Release date
        1992-01-01
        Regional / language names
        Cyberball: Football in the 21st Century

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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