Son Son — NES 2010 — NTSC-U
NES · 1985–1995
Archive · 4 screens

Son Son

NES · 2010 · NTSC-U · Shooter

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
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Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €230 · 192 titles
        vs. era cohort
        Same console, year ±2
        -100%below cohort median
        Cohort median €309 · 6 titles
        vs. publisher cohort
        Same console + publisher
        -100%below cohort median
        Cohort median €307 · 31 titles
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        he game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points. It is possible to play the game co-operatively with partner who plays as TonTon (who is Zhu Wuneng in the original story).

        Capcom2010Shooter
        Gallery · 3 images · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        SonSon · Σονσον

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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