SimCity 3000 — PC Big-Box 1999 — NTSC-U
PC BIG-BOX · 1990–2007
Archive · 2 screens

SimCity 3000

PC Big-Box · 1999 · NTSC-U · Simulator

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live6 events · last 14 days
  1. 4d agoLoose volume -215 listings
  2. 4d agoComplete in Box volume -14 listings
  3. 4d agoSealed volume -14 listings
  4. 5d agoSealed volume +14 listings
  5. 5d agoLoose volume +215 listings
  6. 5d agoComplete in Box volume +14 listings
Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. era cohort
        Same console, year ±2
        Only 3 titles in cohort — below the four-title threshold for a stable median.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        imCity 3000, released in 1999 as the third major installment in the SimCity series, continues its successful course as a city building simulation game. In SimCity 3000 new tools have been introduced to create and control the city build-ups. Recreate the world's greatest cities using predefined landscapes such as San Francisco or Berlin and landmark buildings like the Empire State Building or Big Ben. Negotiate and barter with neighbouring cities to strengthen your metropolis and seal contracts to import water or get rid of huge amounts of waste.

        Electronic ArtsMaxis1999Simulator
        Gallery · 1 image · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        Sim City 3000 · Sim City 3000

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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