Tom Clancy's ruthless.com — PC Big-Box 1998 — NTSC-U
PC BIG-BOX · 1990–2007

Tom Clancy's ruthless.com

PC Big-Box · 1998 · NTSC-U · Strategy

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live2 events · last 14 days
  1. 6d agoLoose volume -5 listings
  2. 7d agoLoose volume +5 listings
Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. era cohort
        Same console, year ±2
        Only 1 title in cohort — below the four-title threshold for a stable median.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        his isn't business. This is war. How far will you go? The simultaneous turn-based strategy game that lets you build a corporation atop the bodies of your competition. Use thugs, hackers or the occasional lawyer to get what you want, the way you want. You don't need ethics, just greed, ego and a few wicked instincts. Ever thrown a lawyer off a pier? Hacked into a mainframe to swipe classified information? If not, then it's time you went into business with Tom Clancy's ruthless.com. Find out if you have what it takes not only to survive but to dominate in an industry of cutthroats and corporate raiders. You can forget about ethics- succeeding here means putting all your strategy skills into beefing up your bottom line. But don't worry. You'll have help. A vicious gallery of hackers, thugs and lawyers are waiting to carry out your every greedy whim. And if they fail you, fire them. Or fire at them. Just don't expect this to be some sissy business sim. You and up to five other competitors do whatever it takes to build a software empire. In the end, the only thing anyone will remember is who comes out on top.

        Red Storm Entertainment1998Strategy
        Hardware specimen
        First print documented
        No

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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