F1 Dream — TG-16 1989 — NTSC-U
TG-16 · 1987–1994

F1 Dream

TG-16 · 1989 · NTSC-U · Racing

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €171 · 77 titles
        vs. era cohort
        Same console, year ±2
        -100%below cohort median
        Cohort median €149 · 38 titles
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        -1 Dream is an automobile racing game for the PC Engine released exclusively in Japan in 1988. The graphics are identical to the arcade game, even down to the pit crew and lane and fans in the stands. The controls are the same as well: The d-pad controls all eight ways, and the two buttons work as both gas-and-brake and as the transmission. Press the II button to launch the car, and once first gear tops out, quick switch to the I button. If your car is Turbo-equipped, once second gear tops out, hold down both buttons to kick in the afterburner. Letting go of the top gear button will brake the car, and hitting the button again will resume acceleration. The game includes back-markers as well. If you're leading the race or you and an opponent are well ahead of the pack, slower white cars will appear on the track to make things interesting for you, usually just as you're coming up to a particularly tough corner, or drifting across your lane on a straight and forcing you to make a course correction. They're a minor annoyance, but one to keep you on your toes when you've left everyone else in your dust. The console game designers must have thought that the game needed to be expanded upon, because everything else about the game, outside of the actual racing, is totally different. Instead of jumping right into the F3000 circuit, they've turned it more into a career-mode. You start with street racing your Porsche 911 in races for cash, matching up head to head with another racer and betting on the result. Money that you win in these races can be used to hire yourself a pit crew that comes with you no matter where you're racing. Once you've proven yourself on the street (or you blow all your money, strangely), you get the call: F3000 wants you!

        Unknown1989Racing
        Hardware specimen
        First print documented
        No

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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