Virtual Block — Virtual Boy 1995 — NTSC-U
VIRTUAL BOY · 1995–1996
Archive · 3 screens

Virtual Block

Virtual Boy · 1995 · NTSC-U · Arcade

Sealed specimen
01 · Sealed
Complete in Box specimen
02 · Complete in Box
Floor
no live data
Live
0
loose listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Loose
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · loose floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        -100%below cohort median
        Cohort median €55 · 27 titles
        vs. era cohort
        Same console, year ±2
        -100%below cohort median
        Cohort median €55 · 27 titles
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Loose · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        irtual Block is a cancelled Virtual Boy game from Botwas supposed to be released in December of 1995 in time for Christmas, but was cancelled due to the Virtual Boy's failure. This game would have played similarly to Arkanoid in that you had to bounce a ball off a paddle and hit blocks. The only difference in that mechanic is that the game would use two paddles, each controlled by the two D-pads on the controller. Each stage had enemies that you could hit with the ball. There would also have been boss stages, one featuring a giant tree stump enemy that would throw rocks.

        Bottom Up1995Arcade
        Gallery · 3 images · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        バーチャルブロック

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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