Codename: Gordon — PC Big-Box 2004 — NTSC-U
PC BIG-BOX · 1990–2007
Archive · 2 screens

Codename: Gordon

PC Big-Box · 2004 · NTSC-U · Shooter

Complete in Box specimen
02 · Complete in Box
Loose specimen
03 · Loose
Floor
no live data
Live
0
sealed listings
Range
no range on file
Recent
no verified comp
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Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Sealed
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · sealed floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. era cohort
        Same console, year ±2
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        Sealed · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        odename: Gordon, also known as Half-Life 2D, is a two-dimensional Flash sidescroller shooter game made by Paul "X-Tender" Kamma and Sönke "Warbeast" Seidel. The game was produced on behalf of Nuclear Vision, and was distributed free of charge over Valve Software's Steam online delivery system as a promotional title for the then-upcoming Half-Life 2. The game has since been removed from Steam's storefront due to factors related to the developer's bankruptcy. The game started off as a fan project of Paul Kamma and Sönke Seidel, the concept being inspired by various Half-Life 2 advertisements. Soon after, the two started working on Codename: Gordon on behalf of Nuclear Vision. The company also presented the game to Valve, the developer team of the original Half-Life series, who later distributed the game through Steam.

        ValveNuclear Vision2004Shooter
        Gallery · 1 image · click to expand
        Hardware specimen
        First print documented
        No
        Regional / language names
        Half-Life 2D

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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