Slamscape — PC Big-Box 1996 — NTSC-U
PC BIG-BOX · 1990–2007
Archive · 2 screens

Slamscape

PC Big-Box · 1996 · NTSC-U · Shooter

Sealed specimen
01 · Sealed
Loose specimen
03 · Loose
Floor
no live data
Live
0
complete in box listings
Range
no range on file
Recent
no verified comp
Ask the Companion
Argo is thinking…
Activity feed · live

Activity feed builds as the eBay snapshot history accumulates and comp data flows in. First events surface within hours of a fresh cache cycle; full velocity within seven days.

Pulse · Complete in Box
Floor
Volume
Sellers
7-day trendBuildingHistory accumulates after each fresh eBay refresh

Live listings

What it's actually worth

Three-tier spread · log scale

The same game at three prices — Loose, CIB, and Sealed on one ruler. The scale is logarithmic: each gridline step is 10×, so the distance between bars shows the size of the jump between tiers.

Premium structure
Sealed vs CIB
CIB vs Loose
Sealed vs Loose
Verified comparable sales · by tier
Sealed · 0 sales

No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

    Complete in Box · 0 sales

    No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

      Loose · 0 sales

      No verified comparable sales in window. Real comp data integration (Heritage / Goldin / eBay Insights) ships V15.22+.

        Cohort context · complete in box floor vs. cohort medians
        vs. console cohort
        Same console, same tier
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. era cohort
        Same console, year ±2
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        vs. publisher cohort
        Same console + publisher
        Insufficient cohort data.
        Cohort widens as the catalog enriches.
        CIB · price history
        Price history is building — daily snapshots accumulate here.
        Argo is thinking…

        Why collectors care

        lamScape is a 3D shooting game set in a surreal world of bomb-throwing ferris wheels, deadly teddy bears, exploding balloons, bottled brains on unicycles and a Scary-Go-Round, a spinning seagull named Gullicopter, a monstrous creation called Crabzilla and other bizarre enemies. Your objective is to pilot a rocket-mounted pile driver called a Slamjet while shooting, blasting, smashing and jumping anything and everything you see throughout four dangerous regions. Derived from your subconscious, the regions contain four heavily guarded Orb-Ids needed for level progression. Once obtained, you'll then take the orbs to a central location within that level. You must employ a different strategy for each orb you wish to obtain.

        Viacom New Media1996Shooter
        Gallery · 1 image · click to expand
        Hardware specimen
        First print documented
        No

        Is what you're holding real

        Documented variants · 1
        Reference

        Production reference

        No production variants are documented for this title yet. The identifying marks below cover the title's first-print and reprint signals across all tiers.

        Focused walkthrough

        Production reference

        No production variants documented for this title yet. Identification reads against the title's known print signals across all tiers.

        Sealed indicators

        No documented marks for this tier yet.

        Complete in Box indicators

        No documented marks for this tier yet.

        Loose indicators

        No documented marks for this tier yet.

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