How to look at a game, a grade, a deal. WATA and CGC, condition, population, comps, and how to spot a reseal. Reference, not narrative.
The four-factor model: scarcity × condition × demand × cultural significance.
How Hangtabd reads condition across all three tiers. Assessment, never certification.
9.8 A++ decoded. The box grade, the seal grade, and what the letter really means.
The three sealed graders, their scales, their reputations, and when to use which.
Cost, turnaround, EV, and the games that are worth more raw. A framework.
How to read WATA/CGC pop data, spot pop traps, and weigh a 'pop 1'.
What each comp source tells you, and how to triangulate a real number from them.
Re-shrink tells, repro boxes, fake seals, and the authenticity contract.
Chains of custody, documented finds, and why provenance moves the high end.