Tomb Raider
The 32-bit polygon era's defining silhouette.
Tomb Raider (1996 PS1/Saturn/PC) defined polygonal action-adventure on 32-bit hardware. Lara Croft became the medium's first crossover-cultural mascot. The original Core Design trilogy (1996–1998) anchors the apex sealed market; the late-90s big-box PC releases are the photogenic collectibles.
Founded
1996
Creator
Toby Gard
Apex platform
PS1
In catalog
0
01 — Apex entry
COLLECTOR ANCHOR
Tomb Raider (PS1, 1996) — long-box NTSC-U
02 — Cross-console lineage
Where Tomb Raider has shipped
Platforms with marquee Tomb Raider entries. Each leads into its full console room.
03 — Catalog (chronological)
Catalog backfill pending
Seeded Tomb Raider entries in chronological order. Phase 2 backfill expands depth across the full series catalog.
No seeded Tomb Raider entries yet — backfill incoming.
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