Series

Eighteen franchises

The series that carry enough catalog gravity for their own page — Mario, Zelda, Final Fantasy, Sonic, Metal Gear, Resident Evil, GTA, Pokémon, Halo. Smaller franchises remain as filter tags on the title page.

36 marquee series · cross-console lineage tracked
Super Mario
SINCE 1985 · APEX NES

Super Mario

The medium's defining mascot. Six generations, no decline.

Shigeru Miyamoto

Catalog pendingOpen →
Metroid
SINCE 1986 · APEX NES

Metroid

Isolation, atmosphere, and the sequence break.

Gunpei Yokoi

Catalog pendingOpen →
The Legend of Zelda
SINCE 1986 · APEX N64

The Legend of Zelda

The action-adventure template, four decades running.

Shigeru Miyamoto

Catalog pendingOpen →
Final Fantasy
SINCE 1987 · APEX PS1

Final Fantasy

The JRPG canon — eight generations, two markets.

Hironobu Sakaguchi (Square)

Catalog pendingOpen →
Sonic the Hedgehog
SINCE 1991 · APEX Genesis

Sonic the Hedgehog

Sega's signature mascot — the 16-bit challenger.

Yuji Naka, Naoto Ohshima

1 gameOpen →
Metal Gear
SINCE 1987 · APEX PS1

Metal Gear

Cinematic stealth — Kojima's signature.

Hideo Kojima (Konami)

Catalog pendingOpen →
Resident Evil
SINCE 1996 · APEX PS1

Resident Evil

Survival-horror as console genre.

Shinji Mikami (Capcom)

Catalog pendingOpen →
Grand Theft Auto
SINCE 1997 · APEX PS2

Grand Theft Auto

Open-world template — six platforms, four decades.

DMA Design / Rockstar

Catalog pendingOpen →
Mega Man
SINCE 1987 · APEX NES

Mega Man

Action-platformer canon — Capcom's blue bomber.

Akira Kitamura (Capcom)

Catalog pendingOpen →
SINCE 1992 · APEX SNES

Kirby

The pink puzzle of accessibility and depth — HAL's copy-ability platformer.

Masahiro Sakurai (HAL Laboratory)

Catalog pendingOpen →
SINCE 1998 · APEX PS4

Rockstar Games

The prestige-blockbuster house — beyond Grand Theft Auto.

Sam & Dan Houser (Rockstar)

Catalog pendingOpen →
SINCE 2002 · APEX Xbox 360

Bethesda Game Studios

The open-world RPG house — Elder Scrolls and Fallout.

Todd Howard (Bethesda)

Catalog pendingOpen →
SINCE 2009 · APEX PS4

FromSoftware

The studio that made difficulty an art — the Souls lineage.

Hidetaka Miyazaki (FromSoftware)

Catalog pendingOpen →
SINCE 1994 · APEX PC Big-Box

Blizzard Entertainment

The studio that perfected three genres — the RTS, the action-RPG and the MMO.

Blizzard Entertainment

Catalog pendingOpen →
SINCE 2007 · APEX PS4

The Witcher

Geralt of Rivia — and one of the greatest RPGs ever made.

CD Projekt Red

Catalog pendingOpen →
SINCE 2003 · APEX PS3

Call of Duty

The blockbuster shooter — and the night-vision goggles in the box.

Infinity Ward (Activision)

Catalog pendingOpen →
SINCE 2002 · APEX PC Big-Box

Battlefield

Combined-arms multiplayer at scale — DICE's military sandbox.

DICE (EA)

Catalog pendingOpen →
SINCE 1995 · APEX SNES

EarthBound

The cult RPG that flopped — and became one of the SNES's most coveted boxes.

Shigesato Itoi (Nintendo / Ape)

Catalog pendingOpen →
Dragon Quest
SINCE 1986 · APEX NES

Dragon Quest

Japan's national RPG — and a Western scarcity born of indifference.

Yuji Horii (Square Enix)

Catalog pendingOpen →
SINCE 1984 · APEX Game Boy

Tetris

The most-ported game ever — and the cartridge that sold the Game Boy.

Alexey Pajitnov

1 gameOpen →
SINCE 1998 · APEX PS1

Spyro the Dragon

The PlayStation's other mascot — Insomniac's purple dragon.

Insomniac Games

Catalog pendingOpen →
SINCE 1996 · APEX PS1

Crash Bandicoot

The PlayStation's mascot — Sony's answer to Mario.

Naughty Dog (Andy Gavin & Jason Rubin)

Catalog pendingOpen →
SINCE 1999 · APEX PS1

Silent Hill

Fog, dread, and the psychological half of survival-horror.

Keiichiro Toyama (Konami / Team Silent)

Catalog pendingOpen →
SINCE 1992 · APEX Genesis

Mortal Kombat

Digitized gore, a console war, and the game that created game ratings.

Ed Boon & John Tobias (Midway)

Catalog pendingOpen →
SINCE 1997 · APEX PS1

Gran Turismo

The real driving simulator — the racing sim that made the genre.

Kazunori Yamauchi (Polyphony Digital)

Catalog pendingOpen →
SINCE 2005 · APEX PS2

God of War

Cinematic brutality — the action game Sony built a flagship on.

David Jaffe (Santa Monica Studio)

Catalog pendingOpen →
Castlevania
SINCE 1986 · APEX PS1

Castlevania

Gothic action — and the seed of the Metroidvania form.

Hitoshi Akamatsu (Konami)

Catalog pendingOpen →
Street Fighter
SINCE 1987 · APEX SNES

Street Fighter

The genre's commercial anchor since 1991.

Capcom

Catalog pendingOpen →
Tekken
SINCE 1994 · APEX PS1

Tekken

The 3D fighting game in its commercial peak.

Seiichiro Okada (Namco)

Catalog pendingOpen →
Tomb Raider
SINCE 1996 · APEX PS1

Tomb Raider

The 32-bit polygon era's defining silhouette.

Toby Gard (Core Design)

Catalog pendingOpen →
Halo
SINCE 2001 · APEX Xbox

Halo

The launch title that built the second American console.

Bungie

Catalog pendingOpen →
SINCE 1996 · APEX Game Boy

Pokémon

Handheld's defining franchise — three decades, eight generations.

Satoshi Tajiri (Game Freak)

Catalog pendingOpen →
Donkey Kong
SINCE 1981 · APEX SNES

Donkey Kong

Pre-Mario era through Rare's pre-rendered apex.

Shigeru Miyamoto / Rare

Catalog pendingOpen →
Star Wars (Games)
SINCE 1982 · APEX Xbox

Star Wars (Games)

Four decades of licensed canon — LucasArts at the peak.

Multiple (LucasArts era)

Catalog pendingOpen →
Dragon Quest
SINCE 1986 · APEX PS2

Dragon Quest

Japan's other JRPG canon — the genre's actual seed.

Yuji Horii (Enix)

Catalog pendingOpen →
Phantasy Star
SINCE 1987 · APEX Genesis

Phantasy Star

Sega's JRPG canon — and the seed of the MMO console era.

Yuji Naka (Sega)

Catalog pendingOpen →